Showing posts with label Game Development. Show all posts
Showing posts with label Game Development. Show all posts

Mobile Design Pattern Gallery: UI Patterns for Smartphone Apps (2nd edition)

Monday, April 28, 2014


When you're under pressure to produce a well-designed, easy-to-navigate mobile app, there's no time to reinvent the wheel-and no need to. This handy reference provides more than 90 mobile app design patterns, illustrated by 1,000 screenshots from current Android, iOS, and Windows Phone apps.
Much has changed since this book's first edition. Mobile OSes have become increasingly different, driving their own design conventions and patterns, and many designers have embraced mobile-centric thinking. In this edition, user experience professional Theresa Neil walks product managers, designers, and developers through design patterns in 11 categories:

Navigation: get patterns for primary and secondary navigation
Forms: break industry-wide habits of bad form design
Tables: display only the most important information
Search, sort, and filter: make these functions easy to use
Tools: create the illusion of direct interaction
Charts: learn best practices for basic chart design
Tutorials & Invitations: invite users to get started and discover features
Social: help users connect and become part of the group
Feedback & Accordance: provide users with timely feedback
Help: integrate help pages into a smaller form factor
Anti-Patterns: what not to do when designing a mobile app

Part 1 Part 2

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iOS Game Development Cookbook


Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

Lay out the structure of your game
Build and customize menus with UIKit
Detect and respond to user input
Use advanced techniques to play sound effects and music
Work with data, using iOS devices and the cloud
Create 2D graphics with SpriteKit
Add physics simulation to your game
Learn beginning to advanced 3D graphics
Create challenges with artificial intelligence
Use networking to add multiplayer capabilities
Work with game controllers and multiple screens

iOS Game Development Cookbook

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Beginning 3D Game Development With Unity 4: All-In-One, Multi-Platform Game Development

Wednesday, April 16, 2014


Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. You may be an artist who has learned 3D tools such as 3ds Max, Maya, or Cinema 4D, or you may come from 2D tools such as Photoshop and Illustrator. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production.


This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity. It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design.

The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand.

In the second part, you'll build the foundations of a point-and-click style first-person adventure game-including reusable state management scripts, dialogue trees for character interaction, load/save functionality, a robust inventory system, and a bonus feature: a dynamically configured maze and mini-map.
With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.
By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets. You will also have an assortment of reusable scripts and art assets with which to build future games.

What you'll learn
How to build interactive games that work on a variety of platforms
Take the tour around Unity user interface fundamentals, scripting and more
Create a test environment and gain control over functionality, cursor control, action objects, state management, object metadata, message text and more
What is inventory logic and how to manage it
How to handle 3D object visibility, effects and other special cases
How to handle variety of menus and levels in your games development
How to handle characters, scrollers, and more How to create or integrate a story/walkthrough
How to use the new Mecanim animation

Beginning 3D Game Development With Unity 4: All-In-One, Multi-Platform Game Development

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Game Development With Three.Js

The advent of WebGL and its inclusion in many browsers enabled javascript programs running in a web browser to access the GPU without a plugin or extension. Three.js is a next generation high-level library that makes it possible to author complex 3D computer animations that display in the browser using nothing more than a simple text editor. The development of these new tools has opened up the world of real-time 3D computer animations to a far broader spectrum of developers.
Starting with how to build 3D games on the web using the Three.js graphics library, you will learn how to build 3D worlds with meshes, lighting, user interaction, physics, and more. Along the way, you'll learn how to build great online games through fun examples. Use this book as a guide to embrace the next generation of game development!

Moving on from the basics, you will learn how to use Three.js to build game worlds using its core components, including renderers, geometries, materials, lighting, cameras, and scenes. Following on from this, you will learn how to work with mouse and keyboard interactions, incorporate game physics, and import custom models and animations. You will also learn how to include effects like particles, sounds, and post-processing. You will start by building a 3D world, and then create a first person shooter game using it. You will then be shown how to imbue this FPS game with a "capture the flag" gameplay objective. With Game Development with Three.js, you will be able to build 3D games on the Web using the Three.js graphics library.

Game Development With Three.Js

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Learn Unity 4 for iOS Game Development

Monday, August 12, 2013


Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.

If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.
Learn Unity 4 for iOS Game Development

Password: Antarctic

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