Showing posts with label iOS. Show all posts
Showing posts with label iOS. Show all posts

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Sunday, May 4, 2014


Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you don't have experience with Apple's developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.

You'll learn how to work with the Xcode IDE, Objective-C's Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, you'll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
Learn the application life cycle on OS X and iOS
Work with the user-interface system in Cocoa and Cocoa Touch
Use AV Foundation to display video and audio
Build apps that let users create, edit, and work with documents
Store data locally with the file system, or on the network with iCloud
Display lists or collections of data with table views and collection views
Interact with the outside world with Core Location and Core Motion
Use blocks and operation queues for multiprocessing

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

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iOS Game Development Cookbook

Monday, April 28, 2014


Want to build games with iOS technologies? This cookbook provides detailed recipes for a wide range of common iOS game-development issues, ranging from 2D and 3D math to Game Center integration, and OpenGL to performance. If you're familiar with iOS and Objective-C, this is the problem-solving guide you want.
Rather than focus on specific game engines for iOS, such as Cocos2D or the Corona SDK, the recipes in this cookbook strictly deal with baked-in iOS technologies. You'll learn solutions for everything from tile-matching games to racing, with working code that you can use right away.

Lay out the structure of your game
Build and customize menus with UIKit
Detect and respond to user input
Use advanced techniques to play sound effects and music
Work with data, using iOS devices and the cloud
Create 2D graphics with SpriteKit
Add physics simulation to your game
Learn beginning to advanced 3D graphics
Create challenges with artificial intelligence
Use networking to add multiplayer capabilities
Work with game controllers and multiple screens

iOS Game Development Cookbook

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OS X Mavericks For Dummies

Saturday, April 19, 2014


Coast through OS X Mavericks with help from Dr. Mac and For Dummies
Ready to make friends with Mavericks? Then, Dr. Mac's your man. Author and longtime Mac guru, Bob "Dr. Mac" LeVitus shares his witty insights and helpful tips in this full-color update to his bestselling OS X guide.

You'll learn the basics of working with the Dock, Launchpad, and Mission Control before moving on to setting up your e-mail, surfing with Safari, organizing your files, and customizing OS X Mavericks for all you need your Mac to do.

- Familiarizes you with OS X essentials like navigating the desktop, connecting to a network, using Notification Center, managing your Contacts and Calendar, staying in touch with Messages and FaceTime, and syncing with iCloud
- Covers new-to-OS X tools and features including iBooks, Maps, iCloud Keychain, Finder Tabs, and Tags plus the streamlined Calendar, Notifications, and Safari applications
- Explains how to turn your Mac into a multimedia mecca with music, movies, podcasts, photos, videos, e-books, and your favorite apps and games from the Mac App Store
- Provides troubleshooting tips, advice on customizing and maintaining your Mac, and keeping your information safe and secure
Whether you're dipping your toe into OS X or leaping full on into Mavericks, For Dummies will help you make the most of your Mac and all Mavericks can do for you.

OS X Mavericks For Dummies

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Application Development with Parse using iOS SDK

Wednesday, April 16, 2014

Parse using iOS SDK is a new technology, and is the first of its kind in the field of mobile application development. It provides you the cloud where you can keep your data, host your code, and even your website without any hassle. It provides SDK so that you can access your data through your mobile and web applications.
This practical, hands- on guide will help you to instantly get started with Parse iOS. It is packed with step- by- step exercises, which will help you to take advantage of the real power of the Parse iOS cloud backend service, and provides you with an example- based approach to help you build applications using Parse iOS.


Starting with Parse iOS installation, we will move onto integration, and finally, this guide will end with the development of an application using Parse iOS. You will also learn about securing your application data by specifying ACL and Roles to your data objects. We will also learn about configuration in detail, and the implementation of cloud code to make your application lighter on the client side. You can take advantage of iCloud by hosting your website as well.

You will learn everything that you need to know to develop your application using Parse iOS as a backend.

Application Development with Parse using iOS SDK

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IWork: The Missing Manual

Monday, April 14, 2014

Apple's iWork is more versatile than ever now that there are versions for Mac, iOS, and even iCloud. The only thing iWork doesn't include is its own how-to guide. That's where this friendly, jargon-free Missing Manual comes in. With complete instructions and helpful examples, you'll quickly learn how to create stunning documents, slideshows, and spreadsheets with iWork's Pages, Keynote, and Numbers.

The important stuff you need to know:
Create elegant files in minutes. Save tons of time by using iWork's collection of prebuilt templates and themes. Craft a variety of documents. Use Pages to design attractive newsletters, catalogs, brochures, flyers, and posters. Build eye-popping presentations. Turn Keynote's themes and easy-to-use cinematic effects into beautiful custom slideshows. Organize and clearly convey information. Jazz up your Numbers spreadsheets with charts, images, and videos. Always have your work on hand. Store your files in iCloud and have them sync automatically to your Mac and iOS devices. Work anywhere, any time. Use the web-based iWork for iCloud to create projects on any computer-even a PC.

IWork: The Missing Manual

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Learn Unity 4 for iOS Game Development

Monday, August 12, 2013


Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. You'll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.

You'll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.

If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.
Learn Unity 4 for iOS Game Development

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